Motivation

Digital technologies are transforming more and more everyday social situations and interactions into so-called hybrid situations that have both physical and virtual components. Although this development has many advantages, it also entails risks for the informational self-determination of all those involved. For example, smart speakers listen in on physical encounters or photos of such encounters are immediately shared in messenger groups - often without the knowledge or consent of those involved. Social pressure can also significantly influence the decisions of those present about their privacy. The SoPrivAdo project is therefore investigating how different social situations and interactions affect the privacy decisions of young people.

Goals and approach

As part of the “SoPrivAdo” project, educational materials and a serious game are being developed to convey knowledge in a playful way. The goal is to enable young people between the ages of 16 and 25 to maintain and strengthen their informational self-determination in shared digital environments. To this end, the researchers are closely involving the target group in the project's development process. The development is based on studies in which cognitive and social factors influencing the privacy decisions of young people are examined. An ethical analysis will contribute to recommendations for the responsible use of digital technologies. The results obtained will form the basis for the development of the educational materials and the serious game.

Innovations and prospects

It is planned that the serious game and the educational materials will be used as an innovative means of conveying knowledge and promoting skills. In the future, the results will also be transferred to other age groups and contexts, which can strengthen self-determination and sovereignty beyond the target group for many citizens.

Project partners

  • Institute of Psychology: Work and Engineering Psychology at RWTH Aachen University
    Consortium leader, research partner

    The Department of Work and Engineering Psychology, headed by Prof. Dr. Sabine Schlittmeier, deals with basic scientific and application-oriented cognitive psychology issues at the interface of humans, technology and the environment.
  • Chair of Technology and the Individual (iTec) at RWTH Aachen University
    Research partner

    iTec conducts research at the interface of social psychology and computer science and has many years of experience in interdisciplinary research and development projects with a focus on the interaction of people with different technical systems.
  • Department of Applied Ethics der RWTH Aachen University
    Research partner

    The Department of Applied Ethics conducts research at the interface of life sciences/technology and philosophy/ethics. One focus of its work is on the ethical, anthropological and social implications of new technologies.
  • JFF - Institute for Media Education in Research and Practice

    The JFF - Institute for Media Education in Research and Practice accompanies the media appropriation of young and old people in a special combination of theory, research and practice. They support people throughout Germany in using media competently - through practical projects, offers of service and structures.
  • Wegesrand GmbH & Co. KG

    Wegesrand transforms information into knowledge. In doing so, they use the power of play - through game-based learning, serious games and gamification. They translate content into interactive concepts and make it as accessible as possible for the intended target group. Since its foundation in 2013, this approach has led to award-winning products.

Duration

01/2025 until 12/2027